Video game graphics

Results: 680



#Item
41Computer graphics / Shading / Graphics libraries / Video game development / Shader / Anisotropic filtering / Texture mapping / High-Level Shading Language / Vertex / OpenGL / Rendering / Wavefront .obj file

Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, Germany

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Source URL: www.j3l7h.de

Language: English - Date: 2008-09-11 15:10:18
42CUDA / GPGPU / Graphics hardware / Parallel computing / Video game hardware

CUDA 6pp DL Training Front Jan 16

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Source URL: www.cuda.ie

Language: English - Date: 2016-02-02 07:21:56
433D computer graphics / Video game development / Theory of relativity / Computational physics / Collision detection / Spacetime / Bounding volume / Collision / Time / Universe

Computational Design of Reconfigurables

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Source URL: www.cs.columbia.edu

Language: English - Date: 2016-04-14 01:21:41
44Educational psychology / DiamondTouch / Surface computing / Game design / Gameplay / Play / Adolescence / Social computing / Educational technology / Video game / Virtual reality / Game

Microsoft Word - fp144-piper.doc

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Source URL: graphics.stanford.edu

Language: English - Date: 2006-08-16 15:57:49
45Video game development / Information theory / Random number generation / Sprite / Graphics chips / Spriting

General Video Game Level Generation Ahmed Khalifa Diego Perez-Liebana New York University

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:48:42
46Computing / Virtual reality / Video game development / Systems engineering / 3D rendering / Graphics libraries / Video wall / Texas Advanced Computing Center / Parallel rendering / Computer cluster / Graphics processing unit / Middleware

April 1, 2010 Position Paper for NSF Campus Bridging Workshop The OptIPortal, a Scalable Visualization, Storage, and Computing Termination Device

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Source URL: lsmarr.calit2.net

Language: English - Date: 2010-04-07 17:56:17
47Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles

Tangible and Modular Input Device for Character Articulation

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Source URL: igl.ethz.ch

Language: English - Date: 2014-06-05 09:51:35
48Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
49Computing / Software development / Software / Graphics libraries / OpenGL / Cross-platform software / Graphics standards / Video game development / WebGL / Game engine

Microsoft Word - Sarlacc_SL_V4_RRS.doc

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Source URL: www.shawnlawson.com

Language: English - Date: 2015-07-08 09:05:28
50Virtual reality / User interface techniques / Video game controllers / Multimodal interaction / User interfaces / Haptic technology / Augmented reality / Immersion / Telepresence / Gesture recognition / Motion capture / Computer graphics

Spatial Interfaces Editors: Bernd Froehlich and Mark Livingston Beaming: An Asymmetric Telepresence System

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Source URL: www0.cs.ucl.ac.uk

Language: English - Date: 2013-11-01 11:33:39
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